Re: You Sooo gave me an idea

Date: August 14th, 2009 08:38 pm (UTC)From: [identity profile] twic.myopenid.com (from livejournal.com)
Except since the robber roams the world with alacrity, if he gets infected, you rapidly have global (hexagonal?) pandemic.

Re: You Sooo gave me an idea

Date: August 15th, 2009 03:12 am (UTC)From: [identity profile] applez.livejournal.com
I think balance can be obtained through a combination of first-infection advantage reduced by neighboring similar infections and multiple infections in that territory.

Instinctively, I'd want to give a rapid mortality rate for multiple-infection squares, but equally fast(-er) recovery. Theoretically, an early game disadvantage becomes a late game advantage. (e.g. Build that port city!)

Profile

tinyjo: (Default)
Emptied of expectation. Relax.

June 2020

S M T W T F S
 1 23456
78910111213
14151617181920
21222324252627
282930    

Most Popular Tags

Expand Cut Tags

No cut tags
Page generated January 20th, 2026 10:58 pm
Powered by Dreamwidth Studios

Style Credit