Re: You Sooo gave me an idea

Date: August 15th, 2009 03:12 am (UTC)From: [identity profile] applez.livejournal.com
I think balance can be obtained through a combination of first-infection advantage reduced by neighboring similar infections and multiple infections in that territory.

Instinctively, I'd want to give a rapid mortality rate for multiple-infection squares, but equally fast(-er) recovery. Theoretically, an early game disadvantage becomes a late game advantage. (e.g. Build that port city!)

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Emptied of expectation. Relax.

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