Sadly, not so much :) We are overcome by yellow disease within about 3 rounds! It was the biggest loss we've ever had but it was fun in a kind of train wreck way.
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angharad (from livejournal.com)2009-08-07 09:24 am (UTC)(link)
Where's the photo of total death and annihilation?
Though I'm sure others have done it ... Pandemic with a Settlers mash-up. Each stage of development of Settlements influences disease transmission, and vica-versa for settlement development (lost labor). Early advantage for infecting the Robber. ;-) Port-to-port disease outbreaks.
I think balance can be obtained through a combination of first-infection advantage reduced by neighboring similar infections and multiple infections in that territory.
Instinctively, I'd want to give a rapid mortality rate for multiple-infection squares, but equally fast(-er) recovery. Theoretically, an early game disadvantage becomes a late game advantage. (e.g. Build that port city!)
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How many rounds was it?
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Angharadxxx
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You Sooo gave me an idea
Re: You Sooo gave me an idea
Re: You Sooo gave me an idea
Instinctively, I'd want to give a rapid mortality rate for multiple-infection squares, but equally fast(-er) recovery. Theoretically, an early game disadvantage becomes a late game advantage. (e.g. Build that port city!)