Posted by Tim Harford
https://timharford.com/2026/05/when-persistence-prevails/
https://timharford.com/?p=10140
Almost 51 years ago — when I was still a toddler — a gaming and science-fiction enthusiast named Lee Gold put together the first edition of an unusual collaborative role-playing-games magazine, Alarums and Excursions. This time last year, after 593 monthly editions, she abruptly stopped. Gold is in her mid-eighties, and her eyesight is no longer up to the task.
Alarums and Excursions, or A&E, was a quixotic project even by the standards of 1975. It was an Amateur Press Association, which meant that contributors would produce their own fanzines — a few pages of articles, ideas, fiction, art and comments on the zines of others — and then Gold would assemble them into a 100-page-plus compilation encompassing a vast variety of typefaces, layouts, writing styles and even paper colour. (Gold took on the project in part because the Los Angeles Science Fiction Society’s weekly zine was being overrun by articles about a brand new game, Dungeons & Dragons.) The maximum size of each issue was defined by the size of Gold’s stapler, and she mailed out the zine-of-zines compilation to all contributors and to anyone else willing to pay for a copy.
Back in 1975, that was a practical way to publish niche ideas, and the back-and-forth between different contributors made A&E a kind of proto social-media community, vastly slower and more thoughtful than the 21st-century version. Zines were technologically superseded by electronic bulletin boards, blogs, YouTube and social media (G+, Google’s shortlived answer to Facebook, was a huge source of game-design chat for a while). But Gold kept going anyway, and so did her contributors. A&E had some thin years, but in the issues before its demise it had been as voluminous as ever. We are all yearning for a bit more analogue in our lives, so zines are back.
Some of the hobby’s leading designers (Robin Laws, Mark Rein-Hagen, Jonathan Tweet) cut their teeth as readers of or fanzine writers for A&E. The leading professional role-playing magazines, Dragon and White Dwarf, were both outlived by A&E. Dragon stopped print in 2007 after 359 monthly issues; White Dwarf is at 522 and counting, but we role-playing purists would suggest that it stopped covering the hobby decades ago to focus on miniatures and war-games.
Gold’s achievement is all the more impressive given the boneheaded sexism she faced. In 1976, Gary Gygax — co-creator of Dungeons & Dragons, and the most powerful man in the hobby — phoned Gold under the misapprehension that she was male.
“You’re a woman!” Gygax said when Gold picked up the phone and identified herself.
“That’s right,” she replied, adding how grateful she was that Gygax had created D&D.
“You’re a woman,” he said again. “I wrote some bad things about women wargamers once.”
Gold recalls telling him, “You don’t need to feel embarrassed. I haven’t read them.”
“You’re a woman,” Gygax repeated. Gold said goodbye and hung up.
Despite being a role-playing game fan since issue 108 or so, I was never a subscriber to A&E. I was nevertheless brought up short when I heard that A&E was stopping. There is something truly remarkable about such epic persistence.
There are longer-running projects, of course. The Herald, The Times and The Observer all date back to the late 1700s. The White Horse of Uffington, a monument in the Oxfordshire countryside, is 3,000 years old. Like a newspaper, it needs to be endlessly renewed or it will disappear. Indeed, as with A&E, the community-building ritual required to scour the horse white may be more important than the physical product. In some cases, the process, rather than the result, is the purpose.
Not always, though. At Rothamsted in Hertfordshire, crop experiments have been running continuously from the mid-19th century to investigate the long-term sustainability of certain farming practices. The Framingham Heart Study in the US has been studying the effects of diet, exercise and medications on heart disease since 1948, and is now looking at the grandchildren of the original 5,209 participants. In such endeavours, the longevity of consistent data is valuable in part because it is so unusual.
But while scientific projects derive much of their value from sheer longevity, in the case of more human-scale creative projects there is something powerful about the fact that they simply cannot last for ever. The end of an endeavour such as A&E, like the death of a centenarian, only serves to underline the achievement.
A parallel that immediately sprang to mind was photographer Nicholas Nixon’s unforgettable series of portraits, The Brown Sisters. The first in the series was made at almost exactly the same moment as the first issue of A&E, in the summer of 1975. Nixon captured four young sisters — Mimi, 15; Laurie, 21; Heather, 23; and his wife Bebe, 25. Every year, he made another group portrait. Each photograph is well-executed, but you wouldn’t necessarily look twice at it in a gallery. What is remarkable is the relentless passage of time, unsparingly recorded as the sisters pass 40, 50, 60. It’s a memento mori to beat any of those Renaissance depictions of skulls: you can’t look at the series without conjuring in your mind the first heartbreaking portrait in which only three sisters remain.
“My intention would be that we go on for ever . . . just take three, and then two, and then one,” Nixon once said. But he stopped the project in 2022, with all four sisters still alive — if wrinkled and far closer into the lens. The project could have continued, I suppose. Nixon could have emulated the Framingham study and included children and grandchildren, recruiting his own replacement to make portraits until 2075 and beyond. But no: it is the contrast between the longevity of the work and the mortality of the subjects that gives the portraits so much power.
A&E, likewise, could have continued. It is after all a collective endeavour, the sum of all the fanzines within it. I asked Lisa Padol, a game designer and long-term A&E contributor who assembled a collection of tributes to Lee Gold, why A&E was stopping. She told me that Gold simply felt too much ownership to hand over the beloved name of Alarums and Excursions to someone else.
That is understandable, but the work will continue under a new name: E&A, or Ever and Anon. Perhaps it will become gaming’s Herald — or its Uffington White Horse?
Written for and first published in the Financial Times on 8 April 2026.
https://timharford.com/2026/05/when-persistence-prevails/
https://timharford.com/?p=10140